The Transhuman Files are an irregular posting of material for the Transhuman Space setting.

TRANSHUMAN CHARACTER APPENDIX

by David Pulver and Kenneth Peters

Additional Material by Constantine Thomas

Creating Cybershell and Genemod Templates

TL: GURPS BioTech includes a lengthy discussion on human genetic engineering, and may be used in conjunction with Compendium I to create genemod templates for genefixed, genetic upgrade, parahuman and bioroid characters. Transhuman Space is the setting described in most of the GURPS Bio-Tech vignettes, and all TL8-10 genetic modifications are possible. (TL11+ modifications may be possible a few decades in the future, or already exist in secret laboratories.)

Alternatively, the GM is free to ignore Bio-Tech's guidelines and simply create a genemod individual using the racial generation guidelines in Compendium I

 

Guidelines on Genemod Templates

Advantages and Disadvantages

Advantages and disadvantages that would normally be acquired after birth may not be included in a genetic upgrade template. For example, this would preclude a disadvantage like Vow. The exception is a social advantage or disadvantage such as Reputation or Social Stigma which applies to a particular upgrade series, such as all Ishtar upgrades having a reputation as being party animals. In addition, these strictures apply:

 

Genefixed Templates

A genefixed human's template will include only Taboo Traits.

 

Genetic Upgrade Templates

A genetic upgrade will include only those advantages and disadvantages that a normal human could possess. Occult and Paranormal and Racial and Super advantages and disadvantages are not allowed.

The same applies to 0-point features.

A genetic upgrade's attribute modifiers should not exceed +3 to ST or +2 to other attributes, or drop below -3 in any of these attributes

Arranging a genetic upgrade for a fertilized egg cell costs about $25,000. If the cost of the template is positive, add a further $1,000 times the template's point cost.

 

Parahuman Templates

A parahuman template may incorporate racial or super advantages and disadvantages as well as non-human features. When choosing what racial or super advantages or disadvantages to include, exercise restraint. In general, genetic engineering cannot create humans with abilities that other terrestrial animals do not possess. Thus, a human with chameleon skin is possible, but that turned invisible is not.

Similarly, engineering limits such as the square-cube law impose certain basic restrictions. A human could be given wings, but he couldn't fly in anything close to normal gravity. He could be made smaller, but would have to eat more relative to his body mass, and his smaller brain would reduce his intelligence. He could be made bigger and stronger, or tougher, but a giant human would collapse under his own weight. Drastic morphological changes (such as armor plate or extra limbs) are possible, but are pushing the envelope. They rare and expensive, and can often result in numerous unintended defects.

A parahuman's attribute modifiers should not exceed +10 for ST, +5 for DX and HT, and +4 for IQ, nor be below -5 in any of these attributes.

A parahuman genetic upgrade is more expensive. It costs about $50,000. If the cost of the template is positive, add a further $1,000 times the template's point cost.

 

Bioroid Templates

A bioroid is simply a parahuman who is treated as a product rather than a person, and has been grown for a particular job. Bioroids often have the Short Lifespan and Self Destruct disadvantages.

A bioroid costs the same to create as a parahuman. Bioroids can be purchased as trained young adults or adults rather than as babies: add an extra $5,000 per year of real or simulated training, e.g., an 18-year old bioroid (with potentially 36 points in skills) would cost a further $90,000.

 

Guidelines on Cybershell Creation

The cybershells of Transhuman Space are created as characters rather than as machines. Hard-and-fast rules are not provided, since individual cybershells can be radically different.

Instead, the GM should approve any cybershell design just like he would any other race, taking care that new designs are not unbalancing in comparison to existing ones and fit in with the overall background. As with Parahumans, use the rules for Race Generation (p. CI173).

 

Cybershell Advantages and Disadvantages

A very wide range of advantages and disadvantages are appropriate for cybershells, which can simulate various technological capabilities. Just about any advantage or disadvantage might be appropriate, provided it can be justified by the background technology. The sample cybershells in Chapter 4 and the technology described in Chapters 3 and 5 should give GMs a good idea of what is feasible.

 

Built-In Gadgets, Weapons and Cargo Space

A cybershell may have various built-in gadgets and weaponry. If weapons or gadgets do not duplicate specific existing advantages or disadvantages, use the following table, basing their point value on Legality Class:

Legality Points
6 5
5 10
3-4 15
2 25
1 50
0 100
-1  200

Trivial items such as built-in microwave ovens or hair dryers should not cost points. A cybershell with internal space for cargo or passengers will have either Flesh Pockets (p. TS131) or a cargo bay (which costs no points).

 

Weight and Cost

A good estimate of a cybershell's weight (Statx10) + (DR + points) % where Stat is the lower of its average ST or HPs (i.e., racial bonus + 10), and DR + points is the sum of its damage resistance and point total as a percentage. However, weight can easily vary widely from this -- it's just a guideline.

The dollar cost of a cybershell can vary widely. A suggested estimate is its point value squared plus the cost of the computer installed in it.

The Complete List of Templates

The list below shows all the published bioroids, genetic upgrades, parahumans, uplifts, infomorphs, cybershells, and bioshells that have appeared in the Transhuman Space corebook and its supplements released so far (biomods and nanomods are not included, neither is material from playtest files). Fan-created templates are not listed.

The most current version of this list (which also lists fan-created templates) can be found at http://www.evildrganymede.demon.co.uk/rpg/ths/bioroids.htm.

DEFAULT HUMANS
Type Points Desc. Year Page
Baseline Human 0 Totally unmodified human   TS115
Genefixed Human 0 Bogstandard human template with fixes (2020) TS115
Floater -43 Baseline human in zero-g/micrograv (2028) TS115

UPGRADES
Type Points Desc. Year Page
Alpha 35 Eugenic upgrade 2050 TS115
  Olympian 65   Alpha variant 2065 TS115
Ishtar 25 Celebrity upgrade 2064 TS116
   Siduri 39   Ishtar variant 2079 TS116
Metanoia 36 Intelligence upgrade 2065 TS116
Helot 12 Social/tractable upgrade 2080 FW118
  Helot II 14   Even more tractable variant 2081? FW118
Orion 55 Athletic upgrade 2063 BIO45
Mahatma 39 Religious upgrade 2057 FW119

BIOROIDS
Type Points Desc. Year Page
Felicia 146 Feline bioroid 2076 TS116
  Felicia II 114   Postban variant 2082 TS117
  Felicity (Black Panther) 160   Bodyguard variant 2091 TS Templates
Tianyi (ZR-7) 71 "social interface"/pleasure bioroid 2072 TS117
  Incubus 83   Gender-switching pleasure variant 2084 TS117
Chronos 40 Canine soldier bioroid 2075 BIO48
Eros 37 Pleasure bioroid 2082 BIO37
Spartan 85 Soldier Bioroid 2084 FW120
Hecate 24 Hazmat Cleanup bioroid 2093 FW119
Xenocop 88 Police/Paramilitary bioroid 2089 FW120

PARAHUMANS
Type Points Desc. Year Page
Dryads (Nguoi Rung) 25 Human/Plant hybrids 2090 TS Templates
Aquamorph 65 Underwater parahuman 2075 TS116
  Sea Shepherd 80   GenTech Pacifica bioroid 2080 TS116
Tennin 24 Zero/Microgravity parahuman 2058 TS117
  Wu Tsao 38   Margaret Station variant 2084 TS117
  ZR-5 26    Xiao Chu bioroid 2075 TS117
Yousheng 53 Xiao Chu Mars Adapted parahuman 2068 TS117
  Viking 53    Colonial Genetics version 2080 TS117
  ZR-3 48    Mars soldier bioroid variant 2070 TS117
Ziusudra 75 Homo Superior parahuman 2073 TS118
  Nyx 70    Genehackers Inc sleepless version 2084 TS118
Camazotz 45 Bat-like wings parahuman 2082 BIO47
Pandora 36 Limited Sigma parahuman 2074 BIO51
Void Dancer 6 Zero-G vacuum parahuman 2096 BIO56
Drylander 35 Desert-adapted parahuman 2077 FW114
Misha/Kodiak 19 Cold-adapted parahuman 2055 FW115
Ranger 60 Wilderness-adapted parahuman 2079 FW115
Brownie 19 "Dwarf" homo superior parahuman 2055 FW116
Herakles 171 "Ultimate" Homo superior parahuman 2086 FW116
Ariadne 47 Feminist Ideal parahuman 2066 FW116
  Ariadne II 62   Upgraded variant 2086 FW116
Avatar (Male) 77 Very male Ideal parahuman 2061 FW117
  Avatar (Female) 53   Very female Ideal parahuman 2061 FW117
Guardian 135 "Mastery" Ideal parahuman 2081? FW117
Kouros 32 Hermaphrodite parahuman 2082 FW118
Sigma 70 "Accelerated Cognition" parahuman 2079 FW119
(Entries in bold text are bioroid variants of existing parahumans).

UPLIFTED ANIMALS
Type Points Desc. Year Page
Astropus 40 micrograv/water-adapted Octopus 2085 TS118
K-10A Postcanine -1 Uplifted dog 2033 TS118
Jagrilla Hound 37 Hybrid combat monster 2051? BIO102
Neo-Coon -56 Uplifted racoon 2059? BIO103
Neo-Horse 68 Uplifted horse 2045? BIO103/104
Octosap -53 Sapient octopus 2072? BIO104
Space Cat -46 Space-adapted feline 2080? BIO104
War Dop 32 Combat dolphin 2055? BIO104/105
Ganesh 305 Uplifted elephants 2081 FW120
Monkey Plus -87 Uplifted monkey 2082 FW120
Neo-Pinniped 4 Uplifted sealion 2079 FW121

INFOMORPHS
Type Points Desc. Year Page
NAI-4 -25 Default Non-Sapient AI 2015 TS119
  NAI-5 -20   2022 TS119
  NAI-6 -10   2032 TS119
  NAI-7 0   2049 TS119
  NAI-8 10   2067 TS119
  NAI-9 20   2079 TS119
  NAI-10 35   2090 TS119
LAI-6 40 Default Low-Sapient AI 2035 TS119
  LAI-7 50   2054 TS120
  LAI-8 60   2067 TS120
  LAI-9 70   2083 TS120
  LAI-10 80   2093 TS120
SAI-7 65 Default Sapient AI 2066 TS120
  SAI-8 75   2072 TS120
  SAI-9 85   2087 TS120
  SAI-10 95   2095 TS120
Ghost Mind Emulation 17 Fully uploaded sapient 2076 TS120
  Fragment 7 Partially uploaded sapient 2076 TS120
  Shadow varies Edited uploaded sapient 2074? TS120
SAI Citizen/Orphan +40 Citizen or Orphan AI Varies TS120
EI +60 Emergent Intelligence (NAI/LAI only) ? TS120
Rogue +10 Restrictive programming removed (N/LAI) ? TS120
Gypsy +45 Free-roaming AI (on web) ? FW122
Free Meme 17 Sentient meme ? FW122

CYBERSHELLS
Type Points Desc. Year Page
Bush Robot 400 Fractal arm design 2097 TS121
Buzzbot 18 Aerial reconaissance 2075 TS121
Cryobot 485 Ice-penetrating/aquatic 2073 TS122
Cyberdoc 400 Medical 2070 TS122
Cyberdoll 170 Human looking 2080 TS122
   Clockwork Souls Custom 182   Artistically designed humanoid 2080? TS122
   Infiltration Android 340   Combat Cyberdoll 2090 TS122
Microframe -44 Small sessile computer Any TS122
Mainframe -9 Medium sessile computer Any TS122
Macroframe 4 Large sessile computer Any TS122
Mobile Helmet 252 Mobile helmet 2072 TS123
Polypede 655 Engineering polybot 2078 TS123
RATS 695 Combat design 2070 TS124
Snakebot 295 Snakelike design 2067 TS124
  Combat Naga 400   Combat variant 2067? TS124
UCAV 963 Unmanned Combat Air Vehicle 2090 TS124
Virtual Interface Implant -11 Computer implant 2047 TS125
  Puppeteer Impant -11?   Allows control of body by AI 2047? TS125
Volkspider 71 Multi-legged general purpose 2070 TS125
  Tech-Spider 235   Space engineering 2070? TS125
Wearable Virtual Interface -1 Portable AI ? TS125
Cyberdog 104 Robotic animal 2063 FW121
Wingbot 163 Security bot 2078 FW121/122

BIOSHELLS
Type Points Desc. Year Page
Bioshell 41 Default Bioshell 2070 TS126
  Necromorph Bioshell 41? Reanimated corpses ? TS126