The Transhuman Files are an irregular posting of material for the Transhuman Space setting.
by David Pulver
This was an old draft that wasn't fit for prime time, back when I was still thinking of using GURPS Robots as the basis for Cybershell design. It's not really complete, but some folks might find it of interest.
Cybershell Design
A cybershell is a suit of cybernetic armor that an infomorph can
wear, just like a human can wear clothes or step into a vehicle.
A cybershell does not cost an infomorph points any more than a
battlesuit costs a human character points. Infomorphs can move
freely between cybershells; many possess dozens of them.
This design system is a simplified version of GURPS Robots.
Chassis Subassemblies
Select one of five body sizes: tiny (about rat-size, 0.1
cf), small (about dog-size, 0.4 cf), medium (about
man-size, 2 cf), large (about horse-sized, 10 cf) or huge
(elephant-sized, 50 cf).
Motive Subassemblies: Select"2 legs", "4 legs", "6 legs," "tracked," "wheeled," "winged" or "polybot," or none (typical for serpentine or submarine cybershells). It may combine systems.
Arms: Decide how many arms the cybershell has, and what size (tiny to huge). Arms may not be larger size than the body size.
Head: This is optional. It may be the same size as the body or smaller.
Any cybershell may be submersible, able to operate underwater, or flexible (moving like a snake; also able to operate underwater).
| Chassis Table | |||||||||
| Size | Body | Head | 2 Legs | 4+ Legs | Tracks | Wheels | Wings | Poly | per Arm |
| Tiny | 1.5 | 0.5 | 1 | 1.5 | 1 | 0.5 | 2 | 1.5 | 0.5 |
| Small | 4 | 1.5 | 3 | 4 | 2.5 | 1.5 | 4 | 4 | 1 |
| Medium | 10 | 4 | 8 | 10 | 7 | 4 | 10 | 10 | 2.5 |
| Large | 30 | 11 | 20 | 24 | 20 | 10 | 24 | 24 | 6 |
| Huge | 100 | 40 | 60 | 72 | 60 | 30 | 72 | 72 | 18 |
The table shows the structural area of individual parts. Add them together to get the cybershell's Total Area (TA). Multiply body structural area by 1.25 if very good streamlining or submersible.
The chassis weighs TA x 3 lbs. Multiply by 2 if submersible or flexible (but not x 4 if both).
The chassis costs TA x $500. Multiply by 2 if submersible or flexible, 10 if poly or winged. All modifiers are cumulative.
Example: RATS has a tiny body with two arms and six legs. Its total area is 1.5 + 0.5 +0.5 +3 = 5 sf. Chassis weight is TA 5 x 3 lbs. = 15 lbs. Chassis cost is TA 5 x $500 = $2,500.
Armor
Select an armor material: steel (wt. 0.5, cost $0.25), aluminum
(wt. 0.4, cost $0.5), titanium alloy (wt. 0.3, cost $1), foamed
alloy (wt. 0.15, cost $6), metal matrix composite (wt. 0.1, cost
$20), nano-composite (wt. 0.06, cost $100) or diamondoid (wt..
0.04, cost $500).
Find the weight, cost and PD. Armor weight is the wt. value of the material x TA x desired DR. Armor cost is the armor's weight times the cost value.Armor PD depends on DR: DR 1 is PD 1, DR 2-4 is PD 2, DR 5-15 is PD 3, DR 16+ is PD 4.
Example: RATS has a DR 10 nano-composite. This weighs wt. 0.06 x TA 5 x DR 10 = 3 lbs. It costs $3 x $100 (nano-composite) =$300.
Other Surface Features
Sealed: A cybershell can be sealed to protect it from
contaminants, water, etc. for $10 times TA. It must be sealed
if submersible. There is no weight.
Living Flesh: Cybershell looks, smells, feels and sounds
like a living being. Of course, if the cybershell has tracks or
wheels, it won't fool anyone. If the cybershell is of exotic size
or shape (e.g., six legs and man size), it might pass as a gene-altered
animal. TA x 0.5 lbs., TA x $250.
Living Fur: As above, but with fur. Weights 0.75 lbs. x
TA, costs $225 x TA. Also gives bot PD 0, DR 1.
Sex Implant: Gives the cybershell functional genitalia.
$2,000.
Example: RATS is sealed at a cost of TA 5 x $10 = $50.
Electric Motors
Determine the weight, cost and motive power of the propulsion
system by cross-indexing the size of the cybershell with the type
of propulsion system. (Winged cybershells use ducted fans, submersible
use aquajet). A cybershell can install a low or high power propulsion
system: halve or double all values.
| Propulsion Weight Table | |||||
| Type | Tiny | Small | Medium | Large | Huge |
| 2 Legs | 0.4/80 | 2/400 | 8/1,600 | 40/8,000 | 110/22,000 |
| 4-6 Legs | 0.4/20 | 2/100 | 8/400 | 40/2,000 | 110/5,500 |
| Tracks | 0.3/6 | 1.5/30 | 6/120 | 30/600 | 90/1,800 |
| Aquajet | 0.1/4 | 0.5/20 | 2/80 | 10/400 | 30/1,200 |
| Wheels | 0.15/3 | 0.75/15 | 3/60 | 15/300 | 45/900 |
| Flexibody | 1.2/240 | 6/1,200 | 24/4,800 | 120/24,000 | 330/66,000 |
| Polybody | 1.8/360 | 9/1,800 | 36/7,200 | 180/36,000 | 46/99,000 |
| Ducted Fans | 0.3/12 | 3/120 | 30/1,200 | 57/2,280 | 327/13,080 |
| Motive Power | |||||
| if fans | 0.05 | 0.5 | 5 | 50 | 500 |
| if others | 0.02 | 0.1 | 0.4 | 2 | 10 |
Example: RATS has a tiny body and six legs. They weigh 0.4 lbs. and cost $20 and require 0.02 kW.
Arm Motors
Find the ST, weight, cost and power of all the cybershell's arms
using this table:
| Arms | |||||
| Cybershell | Tiny | Small | Medium | Large | Huge |
| ST | 1 | 4 | 10 | 50 | 200 |
| Wt. | 0.15 | 0.6 | 1.5 | 7.5 | 30 |
| Cost | $300 | $1,200 | $3,000 | $15,000 | $60,000 |
| Pow. | 0.005 | 0.02 | 0.05 | 0.25 | 1 |
An arm may have a micromanipulator for five times cost. It may be an extra-flexible tentacle for twice weight and cost. A cybershell can install low ST arms (halve all values) or high ST arms (double values).
Example: RATS has a tiny body. Its two arms are ST 1. The weight is 0.15 x 2 arms = 0.3 lbs. The cost is $300 x 2 arms = $600. The power is 0.005 x 2 arms = 0.01 kW.
Component Plug-Ins
The cybershell's body, head and each arm contain as many pounds
of components as shown on the table below. (If cybershell uses
tracks, wheels, flexibody or aquajet, count drivetrain weight
against body's capacity.)
| Internal Capacity Table | |||||
| Size | Tiny | Small | Medium | Large | Huge |
| Body | 2 | 8 | 40 | 200 | 1,000 |
| Head | 0.5 | 2 | 10 | 50 | 250 |
| Arm | 0.14 | 0.56 | 3.4 | 17 | 68 |
| if low ST | 0.17 | 0.68 | 3.7 | 18.5 | 74 |
| if high ST | 0.08 | 0.32 | 2.8 | 14 | 56 |
Brain: A cybershell must have a computer brain. Select
one from the Computers table (p. TS141). This will govern
the software that can inhabit it. The brain also includes voice
input/output systems.
Power: A cybershell must have a power system. Select one
or more energy cells (pp. TS140-141).
Example: RATS can put 2 lbs. in its body, 0.5 lbs. in its head, and 0.2 lbs. in each arm. In RATS body goes a tiny brain ($100, 0.25 lbs.) with Complexity 4 and a short-range radio (0.5. In its head goes minimal sensors ($500, 1 lb.). We add infrared cloaking ($75 and 0.5 x TA 5 = $375 and 2.5 lbs.
Weaponry: Any ranged weapons (pp. TS155-159) can be
installed. Weapons should normally go in arms or head.
Equipment: A cybershell usually installs a Basic Sensor
package giving human-level senses. This is $5,000, 1 lb. An alternative
is Minimal Sensors ($500, 0.1 lbs.) giving Bad Sight (short sighted)
and Hard of Hearing. A cybershell lacking either suffers Blindness,
Deafness and No Sense of Taste or Smell.
Sensors should go in arms or head to avoid poor peripheral vision
and hearing (-2 penalty to notice anything not in front of it).
A head may have jaws. $200 and 0.1 lbs. x desired jaw ST. Multiply cost by 1.5 if it does cutting damage; multiply weight by 1.5 and cost by 2 if it does impaling damage
Statistics
Calculate these statistics for the cybershell.
Total Weight: Add together the weight of everything
to get the cybershell's total weight. Divide by 2,000 to get mass
in tons.
Total Cost: Add together the cost of everything to get
the cybershell's total cost.
Endurance: Add together the motive power of the drivetrain
and arms. This is the power usage. A cybershell will drain that
many kWs power every second it is operating. Divide the energy
in its batteries the power usage to get endurance.
Strength (ST): This is based on the arm's size. Tiny has
ST 2, small has ST 5, medium has ST 15, large has ST 40, huge
has ST 150.
Dexterity (DX): This is its based on the infomorph.
Intelligence (IQ): This is based on the informorph.
Health (HT): The cybershell has a split HT. Its body hit
points are body area x 6. If it has legs, their hit points are
leg area x 6 divided by number of legs. If it has tracks, each
of the two track's hit points are track area x 3. Head's HPs are
head area x 6. Each arm's HPs are arm area X 12. Its HT is [(200
x body hit points)/weight] + 5, rounded up, to maximum HT 12.
Other Statistics
Ground Speed: If the cybershell has tracks or legs,
its ground speed (in yards/second) is M times the square root
of (weight in tons/motive power), where M is 2 if flexibody, 4
if it has 2 legs, or 6 if 4+ legs or tracks, or 8 if wheels. (Double
this to get speed in MPH). A cybershell with flexibody or two
legs is treated as human for Move and Dodge. Otherwise, it is
treated as an animal with Dodge equal to half Speed or 10, whichever
is lower.
Water Speed: If the cybershell is sealed and has an aquajet
or flexibody, its water Speed (in yards/second) is 4 times [cube
root of (motive power/weight in tons)], rounded off. (Double this
for MPH.) A cybershell with legs and arms can also swim like a
human.
Stall Speed: If the cybershell has wings, calculate stall
speed. In order to take off and stay in the air, the cybershell
must be moving faster than its stall speed. Divide the cybershell's
weight (lbs.) by lift area. The lift area is 10% of the body structural
area + the wing's structural area (see Chassis Table). This gives
the stall speed in yards per second. Double to get MPH.
Air Speed: If the cybershell can take off, its air speed
is equal to [square root of (4 x ducted fan motive power/cybershell
area)].
sAccel: If cybershells have built-in hand thrusters or
thruster packs, each hand thruster gives 20 lbs. thrust (for 30
seconds) and each pack gives 60 lbs. thrust (for 100 seconds).
Divide total thrust by weight (under normal gravity) to get sAccel
in G. Multiply by 20 get sAccel in yards/second/second.