LONE STAR
LONE STAR SWAT RIFLEMAN (Lone Star p. 131)
B Q S C I W E R Init
4 5 4 2 4 4 4 4(6) 6+2D6
Skills: Etiquette (Corp) 3, Etiquette
(Street) 4, Firearms 4, Stealth 2, Unarmed Combat 3
Cyberware: Wired-1
Gear: AK-97 [with 2 clips, gas vent
2, laser sight], armor jacket, Colt Manhunter [with 1 clip, lasersight],
commlink
(>) The other SWAT members and the FRT troopers aren't much
better...
(>) Gurth
BUG CITY (1994)
[Robert Cruz, Tom Dowd, Mike Nystul, Diane
Piron-Gelman]
UCAS ARMY AND ILLINOIS STATE NATIONAL GUARD (Bug City, p.
129)
B Q S C I W
E R Init
4 3
3 2 2 2 6 3 3+1D6
Skills:
Armed Combat 2, Etiquette (Corp) 2, Etiquette (Street) 4,
Firearms 3, Unarmed Combat 3
Cyberware:
None
Gear: Armored
Jacket (5/3), Colt M22A2 [with 3 points of RC, laser sight, underbarrel
grenade launcher and 6 concussion minigrenades]. Most also carry
a Beretta Model 101T as a sidearm.
(>) This is the most plausible set of stats of the bunch.
(>) Tzeentch
(>) Also note that the Metroplex Guard have similar stats.
(>) Jurian
AZTLAN (1995)
[Nigel Findley]
BORDER AGENT (Aztlan, p. 177)
B
Q S C I W E R Init
5
6 5 3 4 4 3.5 5(7) 7+2D6
Skills:
Car 2, Etiquette (Corp) 4, Etiquette (Street) 3, Firearms 5, Stealth
4, Unarmed Combat 3
Cyberware:
Smartlink, Wired-1
Gear:
Armor Jacket (5+3, plus helmet), Commlink, Colt Cobra [w/1
extra clip, integral smartlink, and RC1]
(>) RC=Recoil Reduction/Compensation.
(>) Tzeentch
BORDER AGENT COMBAT SHAMAN (Aztlan, p. 177)
B Q S C I W E R Init
3 4 2 1 5 5 6 4
4+1D6
Skills: Car
2, Conjuring 3, Etiquette (Corp) 4, Etiquette (street) 3, Firearms
2, Sorcery 6, Stealth 1, Unarmed Combat 2
Cyberware: None
Gear: Armor Jacket (5+3), Commlink,
Colt Cobra [w/1 extra clip, laser sight, and RC1], Spell Lock
(Armor/4 successes), Spell Lock (Personal Combat Sense/2 successes)
Spells: Armor 3, Mana
Bolt 4, Manaball 4, Personal Combat Sense 3, PowerBolt
(>) Charisma *1*? Also notice no helmet for some reason.
(>) Tzeentch
STANDARD SECURITY GUARD (Atzlan, p. 177)
B Q S C I W E R Init
5 4 4 2 4 3 2.5 4
4+3D6
Skills: Etiquette
(Corp) 4, Etiquette (Street) 2, Firearms 6, Stealth 3, Unarmed
Combat 3
Cyberware: Smartlink
II, Synaptic Accelerator-2, Trauma Dampener
Gear: Heavy Armor (8/6+helmet), Commlink,
Ares Alpha [w/1 extra clip, RC2, integral smartgun link, and underbarrel
grenade launcher]
(>) Remind me to be get hooked up with the benefits package
these guys get as supposedly "average" guards.
(>) Tzeentch
LEOPARD GUARD (Aztlan, p. 178)
B
Q S C I W E R Init
5
6 6 2 4 5 3.5 5(7) 7+2D6
Skills:
Armed Combat 4, Demolitions 3, Etiquette (Corp) 3, Firearms
(Assault Rifles-Ares Alpha) 4/6/8, Gunnery 4, Leadership 3, Military
Theory 3, Stealth 4, Unarmed Combat 4
Cyberware:
Smartlink II, Wired-1
Gear:
Medium Military Armor (12/8+helmet), Ares Alpha [w/1 extra
clip, RC2, integral smartlink II, and underbarrel grenade launcher],
Commlink, Cougar Fineblade
(>) What is it with military guys and Charisma 2?
(>) Tzeentch
JAGUAR GUARD (Aztlan, p. 178)
B
Q S C I W E R Init
5
6 6 3 5 6 0.5 5(7) 7+2D6
Skills:
Armed Combat 4, Demolitions 3, Etiquette (Corp) 3, Firearms
(Assault Rifles-Ares Alpha) 5/7/9, Gunnery 4, Leadership 5, Military
Theory 4, Stealth 4, Unarmed Combat 4
Cyberware:
Smartlink II, Wired-1, VCR-2
Gear:
Medium Military Armor (12/8+helmet), Ares Alpha [w/1 extra
clip, RC2, integral smartlink II, and underbarrel grenade launcher],
Commlink, Cougar Fineblade
(>)Why do they have VCRs and no driving skills?
(>)Tzeentch
NATIVE AMERICAN NATIONS I (1991)
[Nigel Findley]
This book has almost EVERYONE in it. From Salish military forces to the FBI.
In fact I think this is about the only real "close" <cough> look you get at the FBI.
SALISH-SIDHE BORDER PATROL OFFICERS (NAN1, p. 17)
B Q S C I W E R
Init
5 4 4 2 3 4
5.5 3 3+1D6
Skills:
Armed Combat 4, Cars 3, Etiquette (Street) 3, Firearms 4,
Unarmed Combat 4, Negotiation 2
Cyberware:
Smartlink
Gear:
Armored Jacket (5/3), Ares Predator II [integral smartgun link]
SALISH-SIDHE RANGER (NAN1, p. 18)
B Q S C I W E R Init
5 4 6 3 5 4 4.4 4 4+1D6
Skills: Armed Combat
5, Cars 3, Demolitions 3, Etiquette (Street) 3, Etiquette (Tribal)
3, Firearms 6, Gunnery 3, Military Theory 2, Stealth 3, Throwing
Weapons 2, Unarmed Combat 5
Cyberware:
Cybereyes (flare compensation), Radio, Retractable Spurs,
Smartlink
Gear: Heavy
Security Armor (6/4, no helmet), Beretta Model 70 SMG [integral
smartgun link]
(>) Holy SMOKES a military person with an Charisma of more
then 2!
(>) Tzeentch
SALISH-SIDHE RANGER COMBAT MAGE (NAN1, p. 18)
B Q S C I W E R Init
4 4 3 3 6 5 6 5 5+1D6
Skills: Armed Combat
4, Etiquette (Street) 3, Etiquette (Tribal) 3, Firearms 4, Military
Theory 3, Sorcery 5, Stealth 3, Throwing Weapons 2, Unarmed Combat
4
Cyberware: None
Gear: Heavy Security
Armor (6/4, no helmet), Ares Predator II [integral smartgun link]
Spells: Detect Enemies
3, Mana Bolt 4, Powerball 5, Power Bolt 3
FBI FAST RESPONSE TEAM (FRT) TROOPERS (NAN1, p. 19)
B Q S C I W E R
Init
5(7) 4 6 3
4 4 1.1 4(6) 6+3D6
Skills:
Armed Combat 5, Cars 4, Etiquette (Street) 4, Firearms 5,
Stealth 4, Throwing Weapons 3, Unarmed Combat 6
Cyberware: Dermal Plating-2, Radio Receiver,
Smartlink, Wired-2
Gear:
Heavy Security Armor (6/4, no helmet), Beretta Model 70 SMG
[integral smartgun link]
(>) Anyone notice this book is full of McDougals' art that
looks like it was rejected from Rifts? Truly the WORST artist
FASA ever used.
(>) Tzeentch
VEGAS METRO POLICE (NAN1, p. 23)
B Q S C I W E R Init
4 4 5 2 3 4 3 4
4+1D6
Skills: Armed
Combat 4, Cars 4, Demolitions 3, Etiquette (Street) 3, Firearms
4, Gunnery 3, Unarmed Combat 4, Police Procedures 3
Cyberware: None
Gear: Armor Jacket (5/3+helmet), Ares
Predator, Earplug Radio, Low-Light Goggles, Scorpion Machine Pistol
(>) Essence of 3 but no cyber? Could it be gambling drains
your essence?
(>) Tzeentch
RENRAKU FIELD OPERATIVE (NAN1, p. 26)
B Q S C I W E R Init
4 5 5 3 4 4 1.75 4(6) 6+3D6
Skills: Armed Combat
5, Etiquette (Street) 3, Etiquette (Corp) 2, Firearms 5, Unarmed
Combat 3
Cyberware:
Radio, Smartlink, Wired-2
Gear:
Partial Heavy Armor (6/4, no helmet), HK227 SMG, Low-Light
Goggles
RENRAKU FIELD OP COMBAT MAGE (NAN1, p. 27)
B Q S C I W E R Init
2 3 1 3 5 4 6 4 4+1D6
Skills: Armed Combat
3, Conjuring 5, Etiquette (Street) 3, Etiquette (Corp) 3, Firearms
3, Magical Theory 6, Sorcery 5, Unarmed Combat 2
Cyberware: None
Gear: Heavy Security Armor (6/4, no
helmet), HK227 SMG, Low Light Goggles, Radio
Spells: Heal Severe Wounds 3, Hellblast
5, Mana Bolt 5, Mask 3, Powerball 5, Sleep 4, Invisibility 3
NATIVE AMERICAN NATIONS II (1991)
[Nigel Findley]
KEMANO CITY POLICE (NAN2, p. 16)
B Q S C I W E R Init
4 4 4 1 3 3 6 3 3+1D6
Skills: Armed Combat 4, Etiquette (Street)
4, Firearms 3, Unarmed Combat 2, Police Procedures 3
Cyberware: None
Gear: Armored Jacket (5/3), Micro-transciever
(police and emergency frequencies only), Stun Baton, Uzi III
(>) Charisma 1 cops who, when faced with uppity Anglos or
lower-class Indians, will "cut them down." Nice folks
in Tsmishian!
(>) Tzeentch