These links concentrate on material of relevance to Transhuman Space and other near-future sci-fi games. Note: This is an expanded and updated version of the links available at the SJ Games site - and those were an updated and expanded version of my old links page.
- WorldChanging - A website dedicated to scientific improvement of the world.
- Nanotechnology Now - Portal site for nanotechnology, quantum computing, and molecular biology.
- Nanodot - Nanotech news from the Foresight Institute. More focused on Singularity possibilities and memetics then some others.
- KurzweilAI - All hail our superhuman AI overlords. News and articles on AI research and development.
- The Future of Things - Virus-based batteries? Superscopes? Learn about it here.
- Engadget - Trends in consumer technology that can inform interesting quirks in their campaign world.
- Cleantechnica - News related to clean technologies and waste reduction.
- SpaceWar - Military technology news.
- Defense Review - Military news, especially as relates to high-tech items like directed energy weapons and robotics.
- Defense News - Good coverage of the business side of buying the next-gen war machines.
- FAS Strategic Security Blog - News from an arms control perspective
- RAND Corporation puts out a HUGE number of documents, ranging from political analysis to cutting-edge reports on military technology. See their main page and search from there, or go straight to the following examples:
- K Eric Drexler has made two of his books on nanotechnology freely available.
- Defense and the National Interest has political commentary and some interesting manuals produced for the USMC's Fourth Generation Warfare Seminar. Expands on "fourth generation warfare" concepts.
- Armada International (similar to Jane's Defence Weekly) sometimes makes excerpts and articles from back issues freely available. Although packed with advertisements, they can be useful for seeing contemporary military technology applications. Some of the useful articles are linked below, but search their site for more material.
- U.S. Naval War College Review - Publishes articles on a wide variety of issues. Search their archives for more, or just check out (note that they have a site certificate error!):
- U.S. Defense Technical Information Center (DTIC) - Serves as an information clearinghouse for many subjects. It can be useful to find a report you want, then search for the title in Google to find an actual link to the PDF.
Just a tiny selection include:
Personal Fansites
- BTRC's EABA by Aaron Kavli - Some messed up HTML makes it hard to read, but covers characters and technology.
- FUDGE by Loïc Prot - Extensive conversion notes, including vehicles.
- Tri-Stat Anthony Jackson - Basic notes and templates for the core book.
These articles are all free, in support of the Transhuman Space line.
- Transhuman Space by David Pulver. Comments and the cut mutable point totals box text.
- Orbital Decay by Patrick Sweeney. Lethal new nanotech diseases to inflict on your hapless players!
- Fifth Wave by Jon Zeigler. Includes new meme rules.
- Personnel Files by Phil Masters. Some basic notes on group concepts that were not written up.
- In The Well by Jonathan Woodward. Two sections, one on how the maps were created and another with some guidelines on using materials lists in GURPS Vehicles.
- Deep Beyond by David Pulver. Quotes and commentary on the development of the book.
- Under Pressure by David Morgan-Mar, Kenneth Peters, & Constantine Thomas. Very extensive notes with a mix of heavy crunch (such as technical appendix notes) and humor.
- Broken Dreams by Jamais Cascio. Short piece detailing different ways of getting online in the year 2100.
- Changing Times by Phil Masters. Interesting outtakes and templates for the 4e conversion of Transhuman Space.
These articles require a Pyramid subscription to access the full text.
- Alpha Centauri by SJ Games/Sid Meier. The GURPS adaptation of the classic sci-fi strategy game [Wiki] has many explicit and implicit transhumanistic elements - such as mental transcendence, genetic engineering, AI, and mind uploading.
- 2300AD [Wiki] by Far Future Enterprises. Sci-fi sequel to Twilight: 2000. The update (2320AD) incorporates many technologies you will be familiar with from Transhuman Space, but with a "safetech" progression. The discussion group and 2320AD forums can also be mined for ideas.
- Ad Astra by various. Free hard science roleplaying without FTL, but does have aliens and extrasolar travel.
- Big Ideas, Grand Vision by Anders Sandberg. "Gonzo transhumanistic" roleplaying with godlike AIs and radical alteration of humans. Uses the Alternity rules system.
- Blue Planet by RedBrick. Fairly "hard science" sci-fi RPG set on an alien waterworld. Features advanced biotechnology and a good McGuffin to drive adventures (an anti-aging drug made from xenosilicates). The GURPS Blue Planet adaption may also interest you.
- Eclipse Phase by Catalyst. Transhumanistic rpg with some traditional sci-fi nods (evil AIs, aliens, psionics). Check their blog for interesting news items and development progress.
- Orion's Arm by various. A collaborative transhumanistic roleplaying setting, similar to Big Ideas, Grand Vision. Also very hard science.
- Shadowrun [Wiki] by Catalyst. Associated more for its mix of cyberpunk and fantasy, the 4th edition marks a shift towards posthuman elements. The supplement Unwired is a good resource for TS augmented reality applications.
- Trinity [Wiki] by White Wolf Studios. Powerful psions fight aliens and insane superhumans with biotech gadgets and moxie. A bit silly, but has some good material that can be used in any sci-fi game.
Many of these resources are directly applicable to Transhuman Space campaigns.
- Naval Piracy [Wiki] Articles - obviously increasing awareness of this issue. Recent examples include:
- Mercury [Wiki] - Updated more often then you would think!
- NASA's MESSENGER - Now sending back startling new imagery from the tiny planet.
- Ice on Mercury - Information on possible ice on the poles of Mercury.
- Space Drives - A bit light on the detail but has some pictures of real space drives and schematics.
- Antimatter Propulsion - A number of papers on antimatter propulsion technologies.
- Propulsion Tethers - Interesting article on using tethers for acceleration and deceleration using planetary magnetic fields.
- Supercavitation [Wiki] - Supercavitation technology for high speed underwater travel. Also check out the DARPA program.
- SiMiCon Rotor Craft - Unusual rotor/turbojet hybrid.
- D-Star Engineering - Company developing advanced ducted fans.
- AJAX [PDF] - Also known as a scramjet with MHD bypass.
- Nanotubes and Buckballs - Excellent primer on nanotubes and links to related articles.
- Seament - Primer on the technology of electroaccretion of calcium around an electrified mesh to create a concrete-type material.
- Compact Natural Gas MHD - Brief overview of an idea to build a compact MHD power station in the Barents Sea.
- OTEC - Ocean Thermal Energy Conversion. Lockheed Martin now working on producing a prototype with new technologies.
- Gecko Grip - More TS technology now seeing practical application. Also see the article in the journal Science.
Industry
Wierd Science
- The "Harvest" series: Harvest of Stars, The Stars Are Also Fire, Harvest the Fire, and The Fleet of Stars, by Poul Anderson.
- The "Culture" series (in order): Consider Phlebas, The Player of Games, Use of Weapons, The State of the Art, Excession, Inversions, Look to Windward, and Matter, by Ian Banks.
- The "Meme Wars" series: Candle, Kaleidoscope Century, Orbital Resonance, and The Sky so Big and Black, by John Barnes.
- Heads, by Greg Bear.
- The Forge of God and the sequel Anvil of Stars, by Greg Bear.
- Queen of Angels, by Greg Bear.
- Moving Mars, by Greg Bear.
- / (Slant), by Greg Bear.
- Darwin's Radio and Darwin's Children, by Greg Bear.
- The Seedling Stars, by James Blish.
- Earth, by David Brin.
- Otherness, by David Brin.
- The Fortunate Fall, by Raphael Carter
- New Atlantis: City Beneath the Sea, by Earl E Clark.
- The Ghost from the Grand Banks / The Deep Range, by Arthur C Clarke.
- Nanotech, edited by Jack Dann and Gardner Dozois.
- Ribofunk, by Paul Di Fillipo.
- Down and Out in the Magic Kingdom, by Cory Doctorow.
- Overclocked: Stories of the Future Present, by Cory Doctorow.
- The "Marid Audran" series: When Gravity Fails, A Fire In The Sun and The Exile Kiss, by George Alec Effinger.
- Budayeen Nights, by George Alec Effinger.
- Axiomatic, by Greg Egan.
- Diaspora: A Novel, by Greg Egan.
- Distress, by Greg Egan.
- Incandescence, by Greg Egan.
- Permutation City, by Greg Egan.
- Quarantine, by Greg Egan.
- The "Firestar Saga" series: Firestar, Rogue Star, Lodestar, and Falling Stars, by Michael Flynn.
- The Wreck of the River of Stars, by Michael Flynn.
- Pattern Recognition and Spook Country, by William Gibson.
- The "Greg Mandel" series: Mindstar Rising, A Quantum Murder and The Nano Flower, by Peter Hamilton.
- A Deeper Sea, by Alexander Jablokov.
- War Games, by Karl Hansen.
- The "Beggars Trilogy" series: Beggars in Spain, Beggars and Choosers and Beggars Ride, by Nancy Kress.
- Terminal Cafe, by Ian Macdonald.
- The "Fall Revolution" series: The Star Fraction, The Stone Canal, The Cassini Division, and The Sky Road, by Ken MacLeod.
- Fairyland, by Paul J McAuley.
- The Bohr Maker, by Linda Nagata.
- Limit of Vision, by Linda Nagata.
- Vast, by Linda Nagata.
- The "Dream Park" series: Dream Park, The Barsoom Project, The California Voodoo Game, The Descent of Anansi, and Saturn's Race, by Larry Niven and Steven Barnes.
- Gaia's Toys, by Rebecca Ore.
- The Silicon Man, by Charles Platt.
- The "Mars Trilogy" series (in order): Red Mars, Green Mars and Blue Mars, by Kim Stanley Robinson.
- The Martians, by Kim Stanley Robinson.
- The "Bopper" series: Software, Realware, Wetware, and Freeware, by Rudy Rucker
- Blueheart, by Alison Sinclair.
- The "Emortality" series: Inherit the Earth, Architects of Emortality, The Fountains of Youth, Dark Arat, The Cassandra Effect, and The Omega Expedition, by Brian Stableford.
- The Diamond Age, by Neil Stephenson.
- Distraction, by Bruce Sterling.
- Heavy Weather, by Bruce Sterling.
- Holy Fire, by Bruce Sterling.
- Schismatrix Plus, by Bruce Sterling.
- Toast, by Charlie Stross.
- Vacuum Flowers, by Michael Swanwick.
- The Ophiuchi Hotline, by John Varley.
- Steel Beach, by John Varley.
- The Golden Globe, by John Varley.
- Across Realtime, by Vernor Vinge.
- The "Zones of Thought" series: A Fire Upon the Deep and A Deepness in the Sky, by Vernor Vinge.
- Rainbows End, by Vernor Vinge.
- The "Rifters Trilogy" series: Starfish, Maelstrom, Behemoth: B-Max (Book 1), and Behemoth: Seppuku (Book 2), by Peter Watts.
- Implied Spaces, by Walter Jon Williams.
- Voice of the Whirlwind, by Walter Jon Williams.
- Macro-Life, by George Zebrowski.
- Mind Children : The Future of Robot and Human Intelligence, by Hans Moravec
- Darwinizing Culture, edited by Robert Aunger
- The Electric Meme: A New Theory of How We Think, by Robert Aunger
- The Discovery of the Titanic, by Robert D Ballard
- The Eternal Darkness, by Robert D Ballard
- Explorations, by Robert D Ballard
- The New Solar System, Fourth Edition, by J. Kelly Beatty and Carolyn Collins Peterson, edited by Andrew Chaikin
- The World, The Flesh, and the Devil (2nd Edition), by J.D Bernal
- The Meme Machine, by Susan J. Blackmore and Richard Dawkins
- Whales of the World, by Nigel Bonner
- The Spike: How Our Lives are Being Transformed By Rapidly Advancing Technologies, by Damien Broderick
- Virus of the Mind: The New Science of the Meme, by Richard Brodie
- Flesh and Machines: How Robots Will Change Us, by Rodney Brooks
- Cambrian Intelligence: The Early History of the New AI, by Rodney Brooks
- The Blue Planet, by Andrew Byatt, Alastair Fothergill, and Martha Holmes
- The Social Life of Information, by John Seely Brown and Paul Duguid
- The Cerebral Symphony, by William Calvin
- Nanotechnology: Molecular Speculations on Global Abundance by B.C. Crandall
- El Niño, by Ross Couper-Johnston
- Dolphins, by Jacques-Yves Cousteau and Phillipe Diolé
- The Selfish Gene, by Richard Dawkins
- The Extended Phenotype: The Long Reach of the Gene, by Richard Dawkins
- Brainchildren: Essays on Designing Minds, by Daniel Dennett
- Cambrian Intelligence, by Daniel Dennett
- Underwater Diving: Basic Techniques, by Peter and Sisman, David Dick
- Nanosystems: Molecular Machinery, Manufacturing, and Computation by K. Eric Drexler
- Computational Principles of Mobile Robotics, by Gregory Dudek
- Meteorology, 2nd Editio, by Joe R Eagleman
- Sea Change, by Sylvia A Earle
- Encyclopedia of the Sea, by Richard Ellis
- Indistinguishable from Magic, by Robert Forward
- Mirror Matter: Pioneering Antimatter Physics, by Rober Forward and Joel Davis
- World Naval Weapons Systems, Fifth Edition, by Norman Friedman
- Nanomedicine, by Robert A. Freitas Jr.
- The Tipping Point, by Malcolm Gladwell
- Forever Peace, by Joe Haldeman
- Emerging Technologies of Augmented Reality: Interfaces and Design, by Michael Haller
- Seven-Tenths, by James Hamilton-Paterson, published in the United States as The Great Deep
- Mission To Saturn: Cassini and the Huygens Probe, by David M Harland
- Colonies in Space, by T.A Heppenheimer
- Space Settlements: A Design Study, by Richard D. Johnson and Charles Holbrow
- Visions, by Michio Kaku
- Prospects in Nanotechnology: Towards Molecular Manufacturing, by Markus Krummenacker, edited by James Lewis
- The Age of Spiritual Machines, by Ray Kurzweil
- Gene Future: The Promise and Perils of the New Biology, by Thomas F. Lee
- World Atlas of the Oceans, by Manfred Leier
- Mining the Sky, by John S. Lewis
- Nanotechnology: Research and Perspectives by James Lewis, edited by B.C. Crandall
- Lifting Titan's Veil: Exploring the Giant Moon of Saturn, by Ralph Lorenz and Jaqueline Mitton
- Thought Contagion: How Belief Spreads Through Society, by Aaron Lynch
- The Big Book of Conspiracies, by Doug (ed.) Moench
- Moravec Hans P. Mind Children: The Future of Robot and Human Intelligence (Harvard University Press, 1988).
- Robot: Mere Machines to Transcendent Mind, by Hans Moravec
- Introduction to AI Robotics, by Robin R Murphy
- The High Frontier, Third Edition, by Gerald K O'Neill
- 2081: A Hopeful View of the Future, by Gerald K O'Neill
- Beyond Humanity: Cyberevolution and Future Minds, by Gregory S. Paul, and Earl Cox
- How the Mind Works, by Steven Pinker
- The Oceans, by Ellen J Prager
- Great Mambo Chicken and the Transhuman Condition, by Ed Regis
- Nano: The Emerging Science of Nanotechnology, by Ed Regis
- Smart Mobs: The Next Social Revolution, by Howard Rheingold
- The Millennial Project, by Marshall T Savage
- Islands in the Sky, by Stanley Schmidt, edited by Robert Zubrin
- Remaking Eden: How Genetic Engineering and Cloning Will Transform the American Famility, by Lee M Silver
- Exploring Ocean Science, 2nd Edition, by Keith Stowe
- The Third Millenium: A History of the World, AD 2000-3000, by Brian Stableford and David Langford
- Tomorrow Now: Envisioning the Next Fifty Years, by Bruce Sterling
- The Third Industrial Revolution, by G. Harry Stine
- Redesigning Humans: Our Inevitable Genetic Future, by Gregory Stock
- Generations: The History of America's Future, 1584 to 2069, by William Strauss and Neil Howe
- Essentials of Oceanography, 3rd Edition, by Harold V Thurman
- The Third Wave: The Classic Study of Tomorrow, by Alvin Toffler
- United States Navy. United States Navy Diving Manual (Claitor's Publishing Division, 2001).
- The Deep Sea, by Joseph Wallace
- Sea & Air, 2nd Edition, by Jerome Williams, John J. Higginson, and John D. Rohrbough
- The Case for Mars, by Robert Zubrin and Richard Wagner
- Combat Fleets of the World, 15th Edition, by Eric Wertheim
- Entering Space: Creating a Spacefaring Civilization, by Robert Zubrin
- How to Live on Mars, by Robert Zubrin
- Appleseed, by Masamune Shirow. Cyborgs and bioroids in a rather optimistic tale of post-apocolypse reconstruction.
- BLAME!, by Tsotumu Nihei. Incredibly dark future set in the endless expanses of a mega-engineering project gone horribly wrong. The prequel, NOiSE, explains much of the backstory for The City.
- Ghost in the Shell and Ghost in the Shell 2 - Man/Machine Interface, by Masamune Shirow. Practically invented the look and feel of modern cyberpunk and transhumanistic literature.
- The Dirty Pair: Run from the Future, by Adam Warren.
- Planetes, by Makoto Yukimura. Near future look at humanity expanding into space - with the protagonists as a "vacuum cleaner" crew making sure Earth orbit is kept free of debris.
- Transmetropolitan, by Warren Ellis and Darick Robertson.
- The Abyss (James Cameron, 1989). Aliens and perflubron breathing systems, what more do you need to know?
- Appleseed (2004) and Appleseed: Ex Machina (2007). Loose adaption of the classic Shirow manga as anime movies.
- Blue Submarine No. 6 (Mahiro Maeda, 1998). Bioroids and the remaining humans clash over who will inherit the Earth. A live-action movie is in production.
- Deep Blue Sea (Renny Harlin, 1999). Samuel L Jackson gets eaten by uplifted sharks.
- Gasaraki (ADV Films, 1998). The backdrop is a mix of economic manipulation and military interventionism ... with rather plausible walking mecha and some ancient superscience.
- Ghost in the Shell (Bandai Visual, 1996). Popularized the concept of digital mind emulations, bodyswitching, mindhacking, and rebooted the cyberpunk genre for many people. Great soundtrack. The sequel, Ghost in the Shell 2: Innocence (2004), has mass-produced sex androids using destructively uploaded low-resolution mind emulations as a core plot point.
- Ghost in the Shell: Stand Alone Complex and Second Gig (Production, I.G., 2002-2007). Together with the movies, these explore concepts of self identity, humanity in a world of digital intelligence, abuse of mind hacking, and memetics. Their plots diverge substantially from the manga they are based on. The film, Solid State Society (2006) takes place two years after Second Gig.
- Planetes (Sunrise, 2003). The anime version of the manga. Some marvelous hard-science scenes.
- SeaQuest DSV (Universal TV, 1993-1995). Talking dolphins, massive underseas developments with some mundane plots ... and then Season 2 introduced bioroids, superfast subfighters, aliens ... you name it.
- Sealab 2021 (Williams Street, 2001). Absurdist comedy series following the (mis)adventures of scientists who have gone insane in their underwater research station.
- Torchwood (BBC 2006-). Paramilitary superscience agents fight for the future of Earth in this spin-off from Dr. Who.
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